Farbige Illustration für die Neue Zürcher Zeitung am Sonntag zum Artikel ‘Der Kampf um die Publikation’ von Ian D. Marsden
Bleistiftskizzen der Roboter in meinem Moleskine Skizzenbuch. Preperatory pencil sketches of the robots in my Moleskine sketchbook.
Hier ist die Illustration in Adobe Illustrator bereits ausgelegt. Das Layout wird festgelegt - der rote Rahmen zeigt den Ausschnitt wie die Zeichnung schlussendlich in der NZZ gedruckt werden wird. Die beiden Forscher sind bereits als Linienzeichnung fertig aber die Roboter existieren nur als Scribbles - bis ich mit meinen Bleistiftstudien zufrieden bin. Ich bin ein grosser Fan von Robotern also wollte ich ein paar ganz schöne ‘klassische’ Roboter entwerfen. This is the Layout stage in Adobe Illustrator. The two scientists have completed line-art but aren’t colored yet. The robots are only scribbles - I was waiting for approval from the editors and also still creating pencil sketches of the robots. I am a big fan of robots so I wanted to create some really nice, retro-style robots.
Die fertige Illustration - erstellt in Adobe Illustrator CS3. Erschienen in der NZZ am Sonntag am 6 Juli 2008. The finished illustration created in Adobe Illustrator published in NZZ on Sunday July 6th 2008.
Here is a short YouTube video in which I very briefly show how I created the Irish Players for the new ‘Footballheroes See Red’ book using my drawing of Paul Mc Shane as an example.
I click through some of the layers and talk very briefly about some of the software used.
In the case of the Republic of Ireland team, I started with rough pencil sketches which I then scanned and imported into Adobe Illustrator CS3.
I created all my black line work in Illustrator using the pressure sensitivity from the Wacom tablet to give me the stroke widths and the right look and feel for my lines.
The Footballheroes books are printed in such high quality and on such top-notch paper that I wanted everything to look as sharp as possible.
Finally I imported the lines into Corel Painter IX.5 and colored the players using digital watercolor.
Final artwork was delivered as 300 ppi TIFF files.
The reason Paul Mc Shane is wearing a suit and a band-aid is because I wanted all of the team members to look like characters from a classic gangster movie. Why? I don’t know.